package ttk.muxiuesd.wall;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import ttk.muxiuesd.assetsloader.AssetsLoader;

/**
 * 测试用墙体
 * */
public class WallTest extends Wall{
    public WallTest() {
        super(new Property().setFriction(1f));
        textureRegion = new TextureRegion(AssetsLoader.getInstance().get("block/block_test.png", Texture.class));
    }


}
